0.2 Change Set:

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Bug Fixes:
*Night scene text now appears as it should
*Did some behind the scenes changes for the item scavenging code

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Major Changes:

*Added dinner event
 - Can Compliment Sis and Mom with high enough relationship
 - Can Unlock Sister special scene (hint: it pays to be tired sometimes ;)) 
*Added garden event
 - Can speak to sister in the garden... among other things
*Player can now store tools in bedroom
*Time it takes to search is now based upon Player's Agility.
 - 2.5/ 2/ 1.5/ 1/ 0.5 seconds at Agility 5 (Originally was 3 seconds)
*Player can now send NPC to scavenge
 - Only one NPC per location
 - Each NPC Makes 10 searches at that location
 - Can only carry a number of items = Strength
 - Same search chance as player search (dependent on Sense)
*Crafting now uses items in storage first
 - Also no longer advances the day when making an item
*Player can now go above "Max Weight", but when does so, Player move slowly and sprinting is disabled
*Stats can now be upgraded. You get XP for training a stat, when you reach a certain amount of XP your stat will increase. Each stat can be trained in the following way:
 - Strength/Toughness/Agility - Training with Abby in the morning
 - Sense - Helping mom in the morning with her garden
 - Talk - Reading a book at any point in the day
*All craftable items now do something! You need to use them in the inventory, and the player will set them up passing time.
*You can now reach Aunt Alex in the apartment building and bring her back to base camp!
*You can now enter the lab with the keycard Isabelle gave you
*You get a bonus to all relationship changes equal to a "room bonus".
 - This room depends on whether there is heating in the room and the level of the bed
 - Mom's and Sis's rooms are aleady presumed to be at max level

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Minor Changes:
* Added Game quit back to menu to allow players to go back to main menu
* Hides Base camp Windows when speaking to an NPC
* Affinity score now shows on menu
* Player will no longer be able to scavenge if he hasn't slept in 3 days
* Single versions of the bed have been removed
* Re-jigged some of the items available for crafting at the start (you now need the advance workbenches to make some of the other items)
* Player's sprite now has the correct colour hat!
* Tweaked some of the chances of finding different items at different locations.
* Changed Door logic so all doors that transport to same map use the same method (for both entering and exit)
* Food and water reduction now happen after the meal (whether you are there or not)